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1. What is the eligibility criteria for the courses ?
The major eligibility criteria would be an aptitude towards learning of art which requires total dedication. Basic computer skills are a must. Students of any age and academic background can learn the art of animation creation.

2. Do you provide a diploma at the end of the course?
All courses run by DQSVA carry a valid Diploma which is issued at the end of successful completion

3. What is the scope of employment and growth for an individual after completion of the course?
The Indian Animation, gaming and media industry is one of the fastest growing sectors and has been identified by the Indian government as the thrust area.

India is now fast becoming the hub for animation outsourcing for the world, below are some figures from a NASSCOM report which gives you the scope of the industry globally as well as for India.

• The global animation market was estimated at USD 68 billion in 2008 and is expected to grow with a CAGR of 10% and reach USD 100 billion by 2012 .

• The global gaming market was estimated at USD 36 billion in 2008 and is expected to grow with a CAGR of 10.5% to reach USD 53.6 billion by 2012. • Indian animation industry was estimated at USD 494 million in 2008, expected to grow at a CAGR of 22% to reach USD 1 billion by 2012.

• Indian gaming industry was estimated at USD 167 million in 2008, expected to grow at a CAGR of 49% to reach USD 830 million by 2012 - NASSCOM

Requirement for manpower by 2012 will be close to 4,00,000 professionals to support the multimedia and animation industry.

4. Does DQSVA provide placements?
DQSVA will provide total assistance in this regard by ensuring that the students are well trained in the curriculum with sound knowledge of Art and Animation. Personality enhancement through the Personality Development Module prepares the student in understanding the industry requirements better, the students will be better prepared for interviews and will also be provided with a brief of the company they wish to apply for. We also have campus recruitment initiatives wherein the industry recruiting personnel come and interview the students and those students who have performed well in their course get absorbed.

Past students have been placed at DQ Entertainment International, Prana, Paprikaas, Gameshastra, Electronic Arts, Tata Elxsi, Green Gold, Rhythm & Hues, Big Animation, Famous Studios, Graphiti, Blow Fish, Tata Interactive, Prime Focus etc. However the employability of each student depends on his or own individual talent and skills garnered, DQSVA tries to nurture this to the best possible extent.

5. What to look for when choosing the `right’ animation training Academy?
For a student it’s very confusing – which institute to choose, so many institutes and how to zero down on the right Institute. To assist you in choosing the best option, let us guide you some pointers.

The Academy or training institute must have a proper lineage or background in the animation industry. This ensures that as a student you will have the best knowledge share which is working with you as Faculty, you have access to International Mentors and get to learn from a team which is not only academically qualified but also have solid background of `actual production experience’.

This ensures that the students get to interact with the creative and production teams and Mentors on `live projects’.

DQ Entertainment [International] Ltd, the parent organization which is promoting DQ School of Visual Arts is the largest Emmy Award winning animation company in South East Asia. DQE has currently 22 episodic and long format project ongoing. With a staff of over 3000 people working in its various facilities in India.

DQE over the last decade has produced over 10000 minutes of animated content for world major studios. The DQE client list reads like the who’s who of the animation world. Having produced several award winning productions for the likes of Disney, Sony, Nickelodeon, Electronic Arts, Method Films to name a few.

We have excellent alliances with the Indian Industry for placements and for Knowledge Sharing sessions. The idea at DQSVA is to give the students an overall industry feel and perspective.

For further details about the DQ Entertainment please visit

6. What are the possible career options that are open after completion of course with DQSVA?
Depending upon the course completed at DQSVA, students have a huge range of careers that they can opt for depending upon their skillsets such as: Character Animator, Character Modeler, Shading / Texturing Artist, Background / Prop Modeler, Lighting Artist, Character Rigger, Visual Effects Artist, Compositing Artist etc..

7. Which are the industries one can get employment in after completion of the courses?
Depending upon your interest and skill-sets one could work for organizations engaged in:
  1. Animation
  2. Television
  3. Gaming
  4. Television Production
  5. Advertising
  6. VFX
  7. Design & Concepts
  8. Aviation
  9. Medical Sciences etc

  "I have gained immensely from DQSVA. This 3D Course has helped me to become much more confident in the subject.
      1) Infocom
      2) IIT Spring Fest
      3) Woodrow Phoenix at DQSVA
      4) Shelley Page with students
      5) MDS Challenge
      6) Eye opening workshop on VFX
      7) Session on Film Making
1) Interview with DQ School Head, Global Operations Cyrus Mistry
2) DQE announces television rights deal with MediaCorp
3) DQE signs consecutive deal with     Sony Picture Home Entertainment